
The heavy focus on Defense combined with the fact that fortress only have got one shooter makes it more difficult for fortress to win battles without casualities than the other factions. Attack can therefore be used as a type of defense, while defense cannot be used as offense. The heavy focus on Defense can be disadvantageous in many cases, as a hero with high attack can kill their enemies before they have a chance to attack back. Fortress creatures have the lowest attack ratings of all towns. Bron is the only hero in the game to bring level 4 units - Basilisks - with him at the start of the game. The Wyvern Nest is very cheap and has very low requirements compared to the other level 6 dwellings, allowing the Fortress town to get level 6 units in their army early even on impossible difficulty. Their swamp native terrain makes them move much faster than any hero (without pathfinding) in the swamp. They share 8th place by speed among town units with Efreet Sultans (not including 7 level creatures, these two are fastest in the game), being faster than all creatures in Tower and Stronghold - and it's on level 3! For early development, it rocks, since the hero may simply rush through the map having Dragon Flies only (even basic Serpent Flies are ok, as their speed 9 is decent) and in a big battle, they are a major problem since they remove positive spells casted on enemy units and cast Weakness, making them less effective. Hand-to-hand troops with excellent specials ( Dispel, Death Stare, Petrify, Poison). With a two-hex moat and several buildings which increase the stats of the defending hero, a Fortress castle is a real pain to attack. Strategy Guide for Fortress from Jolly Joker on Celestial Heavens. While among them there is only one ranged-attack creature, Fortress units possess many special abilities to offset this deficiency.
Some may find the information in this section subjective or irrelevant. No enemy retaliation, Attack all adjacent enemies Necromancy, Resistance and Interference are not available for witches. Necromancy and Fire Magic are not available for beastmasters. Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes. Carnivorous Plant - ( Grail building, +10 Attack and Defense to heroes defending against a siege, as well as 5000 gold/day and +50% creature growth).Glyphs of Fear - (+2 Attack to heroes defending against a siege).
Captain's Quarters - ( Gnoll horde building, +6/week).
Cage of Warlords - (+1 Defense to visiting hero).Blood Obelisk - (+2 Defense to heroes defending against a siege).
Heroes v fortress heroes manual#
While among them there is only one ranged attack creature, Fortress units are possessed of many special abilities to offset this deficiency." RoE manual Their armies are primarily made up of deadly creatures - born of the swamps, and then subdued and trained for warfare. "Fortress towns are built at the edge of swamps and are often used as bases by the Beastmaster and Witch hero classes. (Horn of the Abyss)įortress is a neutral alignment town with the beastmaster and witch hero classes. Fully built Fortress, as seen on the adventure map.